Hey guys, people have been contemplating this in-game lately, but anywho i'm sure many people have noticed that its not even a privledge anymore to have a Moon Fang or Gloom Sword, ectectect.
Because most everyone has them.
So the idea is for Logan to revamp the drop rates on the mobs, and add some sort of level requirement for each item accordingly. This is to balance each item and only the best of the best can have a chance at getting endgame items. Maybe adding new weapons inbetween the tiers aswell (more level 1 items like a stick, baseball batt, ect) and adding actuall challenge and excitement in getting alot of these weapons.
Hats too, not just weapons. Also maybe fix around the goblin area and get rid of that powerlevel exploit. Add a village with killable, passive npcs that the goblins attack also?
Along with the revamping, I think all the accounts should be reset also, so we can apply this idea correctly.
Not sure though, it's all up to Logan. I personally think it would add challenge and fun into the game, while not changing the whole game in itself.
Because most everyone has them.
So the idea is for Logan to revamp the drop rates on the mobs, and add some sort of level requirement for each item accordingly. This is to balance each item and only the best of the best can have a chance at getting endgame items. Maybe adding new weapons inbetween the tiers aswell (more level 1 items like a stick, baseball batt, ect) and adding actuall challenge and excitement in getting alot of these weapons.
Hats too, not just weapons. Also maybe fix around the goblin area and get rid of that powerlevel exploit. Add a village with killable, passive npcs that the goblins attack also?
Along with the revamping, I think all the accounts should be reset also, so we can apply this idea correctly.
Not sure though, it's all up to Logan. I personally think it would add challenge and fun into the game, while not changing the whole game in itself.