Fallen Chaos Online: Reincarnation

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    introducing...desert blade sand snail!

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    stinkydinky

    Posts : 9
    Join date : 2012-10-29

    introducing...desert blade sand snail!

    Post  stinkydinky on Wed Nov 07, 2012 9:42 am

    he can derp his head in a looping motion and says hello when he bites!

    http://m.UploadEdit.com/b004/1352263132709.gif " alt="" />

    any criticism is welcome! just don't be too harsh its my first sprite and gif. had fun making him for an hour and i hope you enjoy looking at him for 10 seconds Very Happy .
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    Twiztdavenger

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    Join date : 2012-10-30

    Re: introducing...desert blade sand snail!

    Post  Twiztdavenger on Wed Nov 07, 2012 4:37 pm

    Thats actually pretty good for a first! One tip though, dont use one shade for each section of the body, add more depth to it, like shadows and maybe slime on its back shifting as its moving. Great work!
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    stinkydinky

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    Join date : 2012-10-29

    Re: introducing...desert blade sand snail!

    Post  stinkydinky on Thu Nov 08, 2012 1:37 am

    thanks, ill go back to working on the snail and giving him improvements, also i just finished robo cat head! watch out he has a rocket paw

    http://m.UploadEdit.com/b004/1352319896569.gif " alt="" />

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    stinkydinky

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    Join date : 2012-10-29

    Re: introducing...desert blade sand snail!

    Post  stinkydinky on Thu Nov 08, 2012 7:49 am

    http://m.UploadEdit.com/b004/1352343322938.gif " alt="" />

    tried a weapon sprite for this game, i tried to give it a knockback look but it ended up like this.
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    Loganvz
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    Join date : 2012-10-20

    Re: introducing...desert blade sand snail!

    Post  Loganvz on Thu Nov 08, 2012 8:48 am

    stinkydinky wrote:http://m.UploadEdit.com/b004/1352343322938.gif " alt="" />

    tried a weapon sprite for this game, i tried to give it a knockback look but it ended up like this.
    It doesn't have enough frames to have smooth animation.
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    stinkydinky

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    Join date : 2012-10-29

    Re: introducing...desert blade sand snail!

    Post  stinkydinky on Thu Nov 08, 2012 7:15 pm

    alright ill try redoing it adding in more frames and make it look like its kicking him back abit this time

    finished it, i think this one looks a little better (ignore the floating hand, i was too lazy to take it out this time)


    http://m.UploadEdit.com/b004/135239691664.gif " alt="" />
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    stinkydinky

    Posts : 9
    Join date : 2012-10-29

    Re: introducing...desert blade sand snail!

    Post  stinkydinky on Fri Nov 09, 2012 10:38 am

    here another monsta i just finished. i kind of modeled it after this games style with the whole invisible arm theme.



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    JmacHimself

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    Join date : 2012-11-04

    Re: introducing...desert blade sand snail!

    Post  JmacHimself on Fri Nov 09, 2012 5:32 pm

    The feet stomping on that one made me lol.


    Last edited by JmacHimself on Sat Nov 10, 2012 9:11 am; edited 1 time in total
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    Loganvz
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    Re: introducing...desert blade sand snail!

    Post  Loganvz on Sat Nov 10, 2012 4:16 am

    JmacHimself wrote:The feet stomping on that one made me lol.
    Me too. The walking sprite needs to be redone, so do the line-bullets. Gun animation with flipping is nice.
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    stinkydinky

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    Join date : 2012-10-29

    Re: introducing...desert blade sand snail!

    Post  stinkydinky on Sat Nov 10, 2012 6:12 am

    ill redo it to make the front cape drag in a 2d manner, might look better with the feet, i also didn't put much effort into the bullets after working on the guns for so long. Thanks for the criticism guys, im hoping someday i can make some really great stuff!

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